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GRAPHIC COMMUNICATION

Visual Inspiration

My style, my inspiration.

Toolbars

Tools used.

The toolbars found in Adobe Illustrator and Photosop, used to produce my work.

Anatomy Of Typography

Text analysis.

Analysis of Typography to identify key features.

Erik Marinovich

Do not open.

Erik Marinovich hand designed numerous envelopes purely for the fact that he though people were not receiving hand-written mail any more.

Julian Opie

Vector face.

Juian Opie draws vector styled portraits.

Double Exposure

Merging photos together.

Double exposure combines multiple imaged based on light to create ghost like images.

Image Analysis

Analysing artwork.

Kam Tang - Athlete

Analysing this image gave me an insight as to how the artist wanted their piece to be, as well as what it portrays to the viewer.

Photo Montage

Surreal images.

Using magazine cuttings and royalty-free images, I combined images together to portray graphical surrealism.

Branding - Research

Researching Boost Energy.

Boost Energy

Boost Energy is a company founded in 2001 by Simon Grey, based in Leeds

As it is just another company in the ever growing business sector of energy drinks, Boost has its unique characteristic of price. That is how they get most of their business
In comparison to other, similar, products, Boost appears to be the cheapest, without being low quality

Boost is crowded with competition; in 2014, a study concluded that Boost came lower than 19th in the top selling energy drink brands

Its rivals consist of:
Red Bull, Monster, Rockstar, Amp, NOS and an array of others.
All of these brands have developed a strong and unique identity for themselves, making them easily recognisable by just a segment of their icon/name. For example, Red Bull has developed themselves to embrace the use of red, yellow, blue and white. Within their drinks, they change the colours to represent what their product is, for example changing the blue to be light blue to represent the lighter, sugar-free drink. They do a similar scheme to portray their calorie-free version, substituting the blue background of the drink to be a grey colour - similar to the likes of other soft drinks. Within these colour changes, Red Bull always keeps the red and yellow of their logo the same, which makes them easily distinguished from the likes of another company.

The likes of Monster, however, are prone to changing the colour of their company logo, but keeping the shape the same as it is a logo unique to only themselves. The iconic M () is the face of Monster, so no matter what colour they use, it is always recognisable as an asset of their company. Their most distinctive colour scheme is their one of green, black and white. This can be found on their original energy drinks and their main documentation about the company including their website. Throughout the different editions of their drinks, they change, mainly, just the colour of the M and a slight change in the background pattern. For example, in their tropical variation Ripper, they change the background to be a lighter grey than their original, but totally change the colour of the M to yellow. As a general rule, they alter the colour of their M on their can, whilst making a subtle change to the background, with the exception of their recent Ultra range, of which applies the colour to the background, whilst keeping the M as a black outline, with a chromed fill.

Rockstar is yet another well-recognised and requested energy drink. Its design varies highly, making it seems like a lively and colourful company through the use of varying, highly engaging background on their cans. The asset of which they keep the same is their logo, which is a cartoon-styled text-based logo of Rockstar Energy, replacing the A in Rockstar with a star (). The Energy Drink part of their logo is switched out with a short descriptor of the content of the can, such as ZERO-SUGAR for the sugar free range, or more generically, the category of the drink, such as SUPERSOURS. Their consistant design constantly emits an urban auroma due to the way of which the patterns used in their background vary and can be seen as unstructured. This, in some aspects, causes them to be seen as unprofessional; however, the designs for the cans have evidently been thoroughly planned to represent their lively and energetic ethic for the company.

The three companies explained avove all share a common trait - they all sponsor sportspeople for a hugely distinct array of sports, from BMX riders to F1 racers. This helps to promote their product as people watching sports are constantly reminded of their existance, superiority and professionalism to be where they are seen. This makes it harder for the little, lesser-known, companies such as Boost to promote their product efficiently.
Boost's small significance in the world of energy drinks is due to an ever growing demand for the most recognised and developed brands such as Red Bull, Monster and Rockstar

It has developed a wide array of energy drinks coming in different forms: bottles and cans

Branding - Sketches

Sketches for Boost.

Sketches - Generic Design

I decided that I would like to stick with Boost's currently existing minimalist design. Personally, I think that it is effective for an energy drink company to use such as scheme as otherwise it may overcomplicate the product when the users would rather have a simple product of which they like.

Sketches - Arrows

Throughout the planning process, the first design of which I came up with was some sort of incorporation with an arrow

Below are some sketches of which originated from this design planning

Sketches - Integration

Another idea of which struck me, continuing on from the arrow design, was to integrate the arrow itself within the word 'Boost' as opposed to the opposite way around

Below are some sketches of which were developed from this design planning

Sketches - Lightning

A lightning bolt was something of which I incorporated with the word 'Energy' from 'Boost Enegry'

Below are some sketches of which were made from this design planning

Sketches - Merge

When drawing an arrow, I realised that the shape may look much more interesting and unique if it were split in half and mirrored on both axis

Below are some sketches of which were drawn from this design planning

Branding - Refined Ideas

Further developments.

Refined Ideas

Some of my designs which were not used, I had developed digitally. This helped me to decide on my final idea by experimenting with other designs.

Branding - Colour Psychology

Psychology of logos.

Colour Psychology

Whilst designing the logo for the Boost rebrand, I had to investigate which type of colours were associated with different logos, and their imprissions on myself and others.

Branding - Final Developments

Expanding the final idea.

Developments

After I had settled on a final design, I had to produce further version of the logo suited to different scenarios of which would occur within the company - such as the different flavours for the drinks.

Placement

All, but the original, logos would be found on their products respectively; however, for the original, I believe that this logo would only be used in places of which had no reference to the flavour of the product, such as their website logo, letter headers, etc. This is because this logo would be used to portray their company, not a flavour of their drink.

Branding - Mockups

Mock products.

Mockup Can Designs

In order to get a feel for the product without manufacturing it, I produced a mockup design of a can of Boost; however, I thought it may be more applicable to make it in an advertising format of which may be found in a magazine, for example. The subsequent image is the result of such work.

Evaluation

Evaluating the course.

New Techniques/Technologies

Throughout the duration of the course, I have further developed my, already existing, techniques and I have also found myself using new pieces of technology to assist me in completing my work.
Prior to the course, I had not used a graphics tablet before; however, during the Vector Face project, I utilised said graphics tablet to draw some of the smaller details in the hair of my face - I found this to come in particularly helpful when working with smaller details, as the graphics tablet allowed for a much more natural feel of drawing when rivalled with a mouse; this, however, was not the case for larger details, as I found it much simpler to work using the mouse, as the drawings were stage-by-stage, allowing for dynamic changes.

Favourite Project

The project of which I have enjoyed the most has been the Photo Montage project.
I believe this solely to be due to the strong use of photoshop within it - one of my most enjoyable to use applications as well as one of my strongest areas.
Creating the surreal images seen throughout the project brought a sense of freedom as there were no guidelines as to which we had to stick within, since we were aiming for surrealism. Due to this, I was able to create an array of montages, with the inclusion of singular modifications.

Favourite Artist

Despite it not being my favourite project, Julian Opie was my favourite artists from this course due to their persistent consistency.
Every piece of his has a distinct feel about it, due to his minimal vector-styled approach. Due to this distinction from other people's work, I found my admiration for Julian Opie and his work.

Skills to Develop

Throughout the duration of the next unit of work, I'd like to further develop my digital drawing in Illustrator. I feel as though it's a skill of which I have not really explored thoroughly within the past projects; however, it is certainly something of which I'd like to, both, develop and do more of. At the same time, I would also like to continue with my Photoshop work and practise effects such as Double Exposure to more thorough depths.

Presentation

I chose to present all of my work digitally, on this website, as I found using manual methods, such as a book, much harder to co-ordinate as I feel as though I am rather dynamic. I originally ran into problems when I wanted to change the order/layout of my work when it was in a book; however, with a website it was much easier for me to do so. Using a digital form of presentation also meant that I could access it from anywhere, meaning that I didn't have to rely on carrying a book around with me. Personally, I found it easier to make a website than to plan a layout for a book, because, as I mentioned earlier, websites are much more dynamic and can be changed at any time, but also because of how much faster I found it. These reasons are also applicable to the method of production of most of my work - dynamic, changeable, faster.

Final Piece

I feel as though the final piece of which I have produced matches my expectations and has achieved the goals I set out for it. I aimed to strive for minimalism but also come across as being iconic. Due to the bold nature of the piece, I believe that it has met both of those conditions, with plenty of expansion room for modification further on, such as making new flavours, or including the logo in a more professional situation such as a letter, etc.

Layout

Presenting my work in a website meant that I could predetermine my general layout during construction. By doing this, I was able to test, alter and tweak it to my likings, ultimately meaning that I am pleased with its current state. A major benefit of using a webpage for it is that I can include a navigation page, in which the user can easily browse through all of my work - something of which is not as doable in a hand-done fashion. So, on a whole, I am overwhelmed with the layout of my work on the webpage.

Changes

As touched upon in the 'Skills to Develop' section, I think that if I were to do any parts of this course again, I would aim to do more digital sketching/drawings on Illustrator, as it is something of which I'd love to do. I think that it would have helped greatly in the Erik Marinovich project as this was the only piece of work of which I did by hand. In comparison to my other work, I believe that it is of a much lower standard; however, I have chosen to keep it as evidence that I have experimented with different mediums and that I have come to a conclusion as to my preferred medium.

Conclusion

Overall, I have enjoyed the course thoroughly as it has allowed me to experiment with different techniques and discover more techniques. In addition to this, I have been able to practise non-graphical related skills such as writing my own, small, jQuery library to manage the image previews of which are shown upon clicking on an image on this webpage. Focusing on the graphical side of the course, I have enjoyed every project, even those of which I was weaker at, as they all gave me the opportunity to learn something about the artist or even myself. I have been able to refine my skills and discover more through experimentation with programs of which I was already familiar with; however, I now feel as though I have a much stronger understanding of everything of which I have done, than I would have before doing this.
Conclusively, it is fair to say that the Graphical Communication course has been profoundly enjoyable, be it through creating work or researching work, as it has broadened my digital skillset as well as discovering great artists.