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Visual Inspiration

Inspiring artwork.

Artist Research

Researching the artists.

Iulian Balinisteanu

Iulian Balinisteanu is a Romanian graphic designer of whom has a behance page to showcase his graphical work at Behance, as well as a digital market on GraphicRiver. The first thing I noticed about Iulian was his unique and consistent modern design. Rather than sticking to the traditional guidelines of using two images to create a double expsoure piece, Iulian uses an image, such as a profile photograph of a person, then a collage of images to put within it for the double exposure effect. Personally, I think that this creates a much more intricate and exciting feel as opposed to the traditional two image merge.
Another reason as to why Iulian Balinsteanu inspired me was due to the fact that he is not as well recognised as the likes of other similar artist, despite his work being of extremely high quality. He often mentions his love for electronic music which "gives me [him] a great amount of inspiration for my [his] work", which is clearly evident within his work. The sharp edges present in his work replicate the sounds of which electronic music creates - sharp, jaggered and diverse.

KAWS - Brian Donnelly

KAWS, born Brian Donnelly, is an American artist of whom designs a lot of his work based on existing cartoon characters, as well as his own characters. KAWS has his own Webstore in which he only sells, at this point of time, one piece of work, this being 'KAWS PRESENTING THE PAST'. Not only does he produce pure graphical drawing pieces, but drawings over photographs, toy and clothes. I particularly like his work of which he did with Kanye West, for the album cover of '808s & Heartbreak'. I like it due to its seamless conjunction between his graphical drawing and the photography of Kanye West as its accuracy is perfect.

Mind Map

Planning ideas.

Mind Map

Statement of Intent

What I intend to do.

Statement of Intent

My idea for the theme of transformation is to show the visual transformation from my base images to final product of a double exposure piece, inspired by Iulian Balinisteanu, with cartoon-styled graphical drawing, inspired by KAWS, over the top. I will use this to express emotions behind the image, or just to portray a certain feeling, such as nature, technology etc. I may, however, decide to pursue this idea without the photo montage as I have not entirely experimented solely using the cartoon-styled digital drawing and I may find this to be more enjoyable and effective than the inclusion of photo montage. If I were not to do the photo montage, I would focus in re-animating childhood memories from television by transforming characters or scenes from old/classic cartoons, such as The Simpsons, with more modern, mainstream shows such as Breaking Bad. I would do this to show that in the present day, most people are blinded by mainstream media to the extent of it impacting what they can previously remember in their memories.
If including photo montage, I will primarily focus on creating the double exposures for the images as these will be the main aspect of my pieces. After I'm satisfied with the double exposure side of the piece, I shall then progress onto the graphical drawing. This routine, however, may be subject to change through experimentation as I may produce some pieces of which have had the double exposure effect applied to the graphical drawing as opposed to the opposite way around. On the other hand, if the inclusion of photo montage is dropped as a thought, I shall only be including the graphical drawing on top of the original image without any major prior alteration to the image.
For the planning phase of the graphical drawing aspect, I shall be producing small snippets of sketches for practical purposes. I shall then be scanning said sketches into the computer for digital processing. This will be done by importing them into Adobe Illustrator, then using a combination of the pen tool and the inkbrush tool to produce a digital replica of the sketch(es). For the double exposure aspect, Photoshop will be the software used. This is because it has a wide array of tools specific to image manipulation, hence it being the optimal choice for this intended use. Overall, a combination of methods shall be used to produce my graphical work.
For the materials of which I intend to produced, I have retrieved them from several locations. Primarily the portfolios of both artists, Iulian Balinisteanu and KAWS. This provides a solid base for the materials produced by the artists as they are directly from the artists themselves. My other sources may consist of more generic sources, such as existing cartoons for the cartoon-styled drawing.
As the images will be split into two sections, each section will have the responsibility of displaying their own respective aspect of the final image. The double exposure 'section' will be responsible of showing what might seem like the thoughts of the person, whereas the graphical drawings will portray what will seem like the bridge between the reality of the person's photograph and surrealism. Overall, it will transform the image from the original into something completely different. This, of course, would only be applicable if I were to remain focused on the inclusion of the photo montage, however, if I were to only do the graphical drawing, I would, as mentioned briefly previously, transform the creation of one of the characters from an old show via the inclusion of an iconic asset from a modern one.
I am aiming for my images to portray an interesting and, mainly, unique aesthetic. For the double exposure side of the images, I am hoping for them to be visually pleasing as they could be used as flyers or posters etc. However, for the mainly graphical drawing images, I am aiming for an interesting image. This is because of the fact that if they were seen from an advertising point of view, then it would be a necessity for them to appear unique and most importantly, eye-catching. If I am to progress with the graphical drawing as the key aspect of my work, then the work shall be more focused towards an iconic visual rather than something of which could be used to portray something such as an event. This would be due to the use of cartoon-styled imagery, as this is such a well-defined sector of graphics that it has become its own genre.

Photo Montage

Surreal images.

Editing original images to portray additional surrealism and interesting aesthetics.

Digital Drawing

Digital illustrations.

Creating vectorised illustrations using Adobe Illustrator.

Screen Printing

Printing designs.

Vectors created in Adobe Illustrator manually printed.

Vector Montage

Vector illustrations on images.

Layering vectorised illustrations on top of images, using Adobe Illustrator.

FINALISING DEVELOPMENTS

Further production of vector drawings.

Continuation of vector drawing in Adobe Illustrator, developing the idea of modern-day childhood being mindwashed with drugs/violence.

Final Piece

The finale.

Breaking a Childhood

Evaluation

Evaluating the project.

New Techniques/Technologies

Throughout this project I have focused rather heavily on digital, vector, illustrations, something of which I have continuously developed since the start. I feel as though this heavy focusing has allowed me to improve on my abilities from the start of, and prior to, this project. Also, as it was a relatively new sector for me to explore, I have enjoyed it a great amount. I have used a mixture of using a graphics tablet and a mouse to produce said illustrations, as there were some pieces of which required intricate curving in order to look correct, whereas others could be done freehand. In order to get the correct level of curving, I used a mouse, as I found this easier to control, and more accurate, when using the pen tool in Adobe Illustrator. To produce the more freehand look, I used a graphics table and the brush tool (which simplifies the path afterwards to make it more curved) in order to retain a very distinct balance between accuracy and roughness. Also, in this project I touched briefly upon manual methods of printing such as screen printing, which was both a new technique and technology for me as I had not done it prior to this project. I found this to be useful to planning high quality prints, for example on to a shirt, as it wasn't as expensive as the cost of the ink for a high quality shirt print, but it still gave results of which could be used to judge the potential outcome of a design.

Favourite Artist

Without a doubt, my favourite artist throughout this project was KAWS. He was quoted in an interview about his Kimpsons piece that he "found it weird how infused a cartoon could become in people's lives; the impact it could have, compared to regular politics.", showing that his work was based upon how specific, subtle, aspects in life prevailed over what would seem like more important matters, in this case politics. Not only do I like his style, but also the reasoning behind his work, as it shows that he is illustrating his curiosity into how people's lives are altered by simple things. Despite Iulian Balinisteanu being an artist of which I originally planned to produce similar-styled work from, he did not have much of an impact on my work. This was due to the fact that I seemed to enjoy the KAWS-styled work more than photo manipulation, and hence Iulian did not come into play as much as I had originally planned. This meant that I had derailed from my original plan of creating photo montages and instead swayed towards the work of KAWS and similar illustrative artists.

Skills to Develop

I feel as though I need to develop my perspective judgement when producing illustrative drawings, as I feel as though this is a common mistake throughout the development of them. To develop this, I should plan each piece before I begin creating it in order to plot significant points, or just numerous points, and their perspective lines so that the entirety of the illustration kept the same perspective. This would also help with the judgement of the shading as it would be easier to identify which parts were further away and hence their degree of rotation relative to the amount of darkness or lightness that the area requires.

Chosen Medium

I have chosen to produce my work entirely digitally as I find it easier to manage. Not only this, but it is often more accurate as, for example, points on a curve can be modified in Adobe Illustrator, whereas hand-drawing a curve would not allow any modification to something after it was drawn. This meant that I could spend less time planning work and more time producing it, as a plan would be the start of the actual production. Not only this, but it also was much easier to implement into the website rather than the two alternative methods: scanning all of my work in and then putting it on the website; printing all of my work off and sticking it in a book. Keeping the work and the portfolio in the same medium allowed for a more flexible experience with it. Also, producing work digitally opens up a wide array of tools to use, meaning that endless possibilities can be achieved, such as, and especially, image manipulation.

Final Piece

My final piece is a fictional scene, inspired from The Simpsons, with an underlying message. The idea behind the piece started as a reflection on my childhood, but more importantly what persistently was in it. One of the first things that came to mind was The Simpsons - a cartoon about an American family produced by Matt Groening. This made me realise that I fit into the category of which KAWS defined in his quote from an interview of his, as a cartoon had impacted my life more than regular politics had. Since the subject of the project was Transformation, I needed a transformation of which I could apply to this memory. From my mind map, I decided to follow the route of change, and came to transitions, with transitions I linked age, and with age I linked the transformation of one thing, at a certain age, to another age. This made me think about the differentiation between my childhood and those of which are still being carried out today by the younger generation - keeping with the theme of transformation through age. One key difference between my childhood and the modern-day one is the sudden uproar of rap music. The majority of said music appears to be so-dubbed Gangsta rap and is a widely controversial topic for its influence of drugs, money and an apparent disrespect for women to the youth. This gave me the subject of which my childhood would transform into; however, I still wanted to include a common-ground between the transformation and my childhood. To do this, I took a popular TV series, Breaking Bad, and took its concept of drug production as the catalyst for the transformation. Hence the style and assets from The Simpsons (my childhood), used to create a scene inspired by Breaking Bad (the catalyst), to portray the sudden diversity in modern-day childhoods (the transformation) - hence the name "Breaking a Childhood". Overall, I am pleased with the outcome of my piece and the message behind it as it serves its purpose in showing transformation subtly (more if the context behind it is understood). Also, for my first major project in this style, I am pleased with the quality of the illustrations and I believe that I have been fairly successful in achieving my purpose with this piece.

Presentation

I decided to present my work as a website due to many factors of which I shall explain subsequently. Primarily, by designing a website, I had more control over the visuals of it and most importantly the layout. This made it easier and quicker for me to put my work into as opposed to a book. This is because the layout, order and design could all be changed at any moment in time, meaning that it was much more flexible and less prone to planning. Another reason is that I could work on it from any machine, granted I had an internet connection, which meant that I would not face the risk of leaving or even damaging my work if it were presented, for example, in a book. The final reason is that I have had more experience as a web developer than I have at presenting in any other medium, hence a website appeared to be the most sensible choice of presentation for me. As to the layout of the website, I am very pleased with its ease of navigation as well as its aesthetical qualities as it is simplistic in both manners, yet effective visually.

Changes

If I were to make any changes to this project, or to future projects, I would like to experiment further with a wider array of styles/mediums. This is because in this project I only appeared to be influenced by a single artist, KAWS, and hence the majority of my work was digital illustrations (despite the few photo montages). I feel as though this limited my potential to finding another style of medium of which I would have either enjoyed more, or been better at than this current style. Hence in future projects, I will aim to experiment with more artists' styles and possibly different mediums.

Conclusion

Overall, I have thoroughly enjoyed this project and the interpretation of Transformation. This project has allowed to refine some of my techniques, such as those in digital illustrations, as minimalist image manipulation. These are two areas of which I enjoy, thus making the project even more enjoyable for me. I also believe that the use of manual methods has been an interesting twist in what I envisioned to be an entirely digital project, giving me a more hands-on experience with screen printing. I thought that the process of this was interesting as the quality of the result relied entirely on yourself, and the colours of the design could be altered easily through the technique used for the spreading of the ink or the mixing of inks together. Focusing back on the digital side of the project, I have experimented with more tools within Adobe Illustrator such as Live Paint, as opposed to painting an illustration using various paths, shapes, strokes and fills. This has given me an insight into various other methods of which I could use instead of purely relying on what knowledge I had prior to starting this project.
In conclusion, I feel as though this project has been the most enjoyable as it relied a lot more on myself and my ability to organise work; this being research, production and overall management. It has, also, allowed me to discover small, but great, artists, such as Iulian, through my own research as he only produces his work on various graphical sharing/selling websites, as opposed to producing and selling them himself. This is directly reversed when it comes to KAWS as he is a well-known artist for his work and manages it himself rather than 3rd party websites, yet their talent in their fields are on par with one-another. This has allowed me to find small-time artists with great potential and hopefully I can use them as inspiration for future projects.